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Thursday, July 15, 2010

General To Specific



Just like this very simplistic illustration... In animation every thing goes from general to specific, from a lores model to a ZBrush polish, a rough texture, to the file details. A Key light to the small bounce lights to highlight a characters expression, a broad brush stroke to little speckles of paint, and finally from storyboard to polished animation. Before we all get caught up in making our work look perfect. We need to always remember to start general and then go specific.

I was reminded of this concept this week, when I got my Animation Mentor news letter. Each news letter includes a featured short. They also include there process at arriving to the final piece. There are about 4-7 steps including: story pitch , storyboard, animatic, layout, blocking 1, blocking 2, spline pass, and refining (just to name a few).

This post is from Anthony and myself reminding all the animators, that we are still on the animatic stage. I talked to some of you about fine tuning the work you have already done. We now need to stop and finish blocking out the entire short, then we can go back to fine tune. If some of you are in need of a new assignment let me or Anthony know.
Thanks

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